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Woldemar Zykov
Woldemar Zykov

How to Solve the Cubic Rubik in Minutes with this Simple Method



When the scrambled colors are properly configured and are matching your Rubik's Cube click the Solve command to get the solution. The cube solver will alert you if your configuration is not correct.


If you get stuck or you don't understand something, the online Rubik's Cube solver program will help you quickly fix your puzzle. All you have to do is input your scramble and the program will calculate the steps leading to the solution.




cubic rubik solver



This method is not as dependent on algorithm memorization as the CFOP method since all but the third step is done with intuition as opposed to predefined sets of algorithms. Because of the frequent use of M moves, the Roux method can be performed without any rotations (unlike the CFOP method) which means it is easier to look ahead (solving a collection of pieces while at the same time looking for the solution to the next step) while solving. It is also considered one of the most efficient speedsolving methods with its average move count being between 45 and 50 moves for experienced solvers. However, the Roux method of speedcubing has been criticized over the years because, unlike CFOP, ZZ or Petrus, Roux requires M (middle layer) slices to solve the LSE. Using M slice moves makes it harder to achieve higher TPS (turns per second) because the fingertricks are almost always flicks, but high TPS is achievable through training.


Corners-first methods involve solving the corners and then finishing the edges with slice turns. Corners-first solutions were common in the 1980s and were one of the most popular methods that 1982 world champion Minh Thai used. Currently, corners-first solutions are rarely used among speedsolvers. Dutch cuber Marc Waterman created a corners-first method in the cube craze and averaged 18 seconds in the mid-late 1980s.


In 2003, when the first blindfolded competitions were organized, world record solvers would use the 3OP (3-Cycle Orientation Permutation) Method, which orients and then permutes pieces using 3 cycles. As of today, methods such as 3-Style and M2 are among the fastest and most popular blind-solving methods. The Old Pochmann Method, which is a method that solves one piece at a time, is a method typically used by beginner blindsolvers. Blindfolded solvers use letter patterns to help memorize sequences of moves in order to solve the cube.


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The lettering scheme that blindfolded solvers use is called the Speffz lettering scheme, and each sticker or individual color is given a letter. The way letters are assigned is starting on the top edge of the top face, going clockwise, and starting with A. The top edge of the top face is A, the right edge is B, the bottom edge is C, and the left edge is D. The same process is done on the other sides in the order top, left, front, right, back, bottom to get every edge lettered from A to X. The same process is applied to all of the corners, starting with the top left corner and going clockwise in the same face order. A cycle of piece swaps is then used with the letter E being used as a buffer location for corners and D commonly being used for edges in the Old Pochmann method.


The most move optimal online Rubik's Cube solver programs use Herbert Kociemba's Two-Phase Algorithm which can typically determine a solution of 20 moves or fewer. The user has to set the colour configuration of the scrambled cube, and the program returns the steps required to solve it.[80]


The solver implements the algorithm describedhere. It is alayer-by-layer solution. First the front-face (the z = 1 plane) is solved,then the middle layer (z = 0), and finally the back layer (z = -1). Whenthe solver is done, Solver.moves is a list representing the solutionsequence.


My first correct-looking implementation of the solver average 252.5 moves persolution sequence on 135000 randomly-generated cubes (with no failures).Implementing a dumb optimizer reduced the average number of moves to 192.7 on67000 randomly-generated cubes. The optimizer does the following:


The solver is not particularly fast. On my machine (a 4.0 Ghz i7), it takesabout 0.06 seconds per solve on CPython, which is roughly 16.7 solves/second.On PyPy, this is reduced to about 0.013 seconds per solve, or about 76solves/second.


Researchers are still unsure whether algorithms exist that can solve NP-complete problems faster. This question, often called the P vs NP problem, is one of the most important unsolved maths problems and will net the solver a $1,000,000 prize from the Clay Mathematics Institute of Cambridge, Massachusetts.


Now... the current android App (V1.23) has a burnt in query header ( simark/solverB/query.php?)I just modified the App and added an option for entering a specific server URLTo get V2.0 (free), just leave me a PM including your email address


Nice looking setup. I'm assuming that the code actually makes the arm do what you claim. But, how is that going to be sufficient to solve a rubik's cube? How is the robot/Arduino going to know what moves to make to solve the cube? How is it going to know where to start? How is it going to know when to stop?


Hi Looking for something to build. I am a relative newbie to Arduino and have made a finished a robot car using a uno board and Robot Shield. I found this quite easy and want to make the rubixcube solver. How hard was this build on a scale of 1-10? Looks good. Need one as I can complete a rubixcude in a couple of days.


I have started to build a cube solver a couple of times but never finished any one. I will follow your project and maybe i will be inspired to build one too. After all you got me to build an balancing bot


Since then, several methods and techniques have been developed for solving a Rubik's Cube, like this basic strategy laid out on the official Rubik's Cube site. Practiced cube-solvers can complete the puzzle in a matter of seconds, with the current world-record holder solving a cube in 3.47 seconds.


I'm not sure I understand your problem and what you mean by shortcuts.If you are using some dynamic programming method for solving the rubik's cube you need to make sure you are looking at enough steps ahead in order to reach a solution.I believe that if you only support 2 types of moves (rotate right, rotate up) you need to look 12 steps (not sure) ahead before deciding on each move in order to ensure a solution.


  • This archive contains: the MindCub3r-v2p2.ev3 or MindCub3r-Ed-v2p2.ev3 project file with the main program

  • the mc3solver-v2p2.rtf executable program

  • InstallMC3-v2p2.rbf to install an application to launch mc3solver-v2p2.rtf


The program then connects to the mc3solver-v2p2.rtf program that was downloaded to the EV3. If the program is found, the EV3 makes a short beep and continues. If the solver program is not running, the buttons continues to flash red and the message "Find solver" is displayed on the EV3 screen. If this happens, please check that the "mc3solver-v2p2.rtf" program has been downloaded to the MindCub3r-v2p2 or MindCub3r-Ed-v2p2 project folder on the EV3 and that the "MC3 Solver v2p2" application has been installed and run once.


CubeX, on the other hand, is also kind of an Asolver app. But it shows you multiple options with multiple moves. It also shows you the formula for how it solved the cube. The best part is, there is also a pattern solve option, so you can convert the cube to different patterns and designs instead of just a solved state.


Magic Cube solver is your cube solving partner for iOS. Just like the previous 2 apps, you just need to show the cube and Magic Cube Solver solves it in less than 22 steps or less. This app also provides small guides on how to solve the cube and how it performed the actions to solve it. However, Magic Cube Solver only supports 2*2, 3*3, 4*4 and void cube.


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